“Geosynchron” Is Here. Officially.

Geosynchron coverFrom my newsletter (because I really don’t have the time or energy these days to write anything original on my blog anymore):

The wait is over. Geosynchron is here! Which means that the trilogy which began as a gleam in my bio/logically-enhanced eye way back in 1997 or 1998 is completely in print, and you can now judge the entire story on its merits. Or you can simply stare at the gorgeous Stephan Martiniere cover for hours on end and try to figure out who the heck that guy is sitting Indian style on the cover, which is what I do. (The answer? I really don’t know. I’m guessing it’s either High Executive Len Borda or it’s Ian Holm fresh off the set of The Fifth Element.)

Anyway… boy, am I gonna need your help on this one. This is the last launch of a Jump 225 book, which means it’s the last best time to spread the word about the trilogy. So please, forward to your friends and family members, post reviews online, write blog posts, tweet, spray paint Geosynchron-related graffiti on the front of government buildings! Just tell them that Neil Gaiman sent you.

Oh yeah, and why don’t you read the book too, and let me know how you liked it?

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On Pyr-o-Mania: It’s the Characters, My Dear Watson

Today on Pyr-o-mania, the house blog of Pyr (publishers of my novels “Infoquake” and “MultiReal”), I’ve posted a little piece about the importance of good characters in fiction. I use as the jumping-off point my recent forays into reading the complete Sherlock Holmes stories of Sir Arthur Conan Doyle.

SFNovelists Interview Now Up

There’s an interview with me that’s been posted to the SFNovelists.com group. Simon Haynes, author of the Hal Spacejock series, has put the interview up on his Blogspot blog and his LiveJournal, God bless him. Since this is a group interview, it might still pop up on other SFNovelists member blogs too.

On DeepGenre: Building Character(s)

On the group blog DeepGenre today, I tackle the question of building characters. Specifically, how do you build three-dimensional, believable characters in your stories? I compare building characters to the art of additive sculpture.

On DeepGenre: How to Write a Novel (Part 2)

This morning on DeepGenre, I’ve posted part 2 of my article on How to Write a Novel. (In case you missed it, here’s part 1.) This time I tackle how to get from your finished first draft to the final product. Excerpts: Step 10: Get your first readers’ feedback, and listen to it. This is the difficult part: you need to listen to your first readers. Really, really listen. You cannot argue with them. At … Read more

On DeepGenre: How to Write a Novel (Part 1)

This morning on DeepGenre, I’ve posted a step-by-step guide to writing a novel. Or, at least, it’s a step-by-step guide to how I write a novel. Because every novelist who also blogs has to write at least one of these posts in their lifetime. Really, it’s in the union regulations. Excerpts: Step 2: Noodle around and figure out if your idea is novel-worthy.… Your first real challenge is to explore that idea to see if … Read more

On DeepGenre: What Works on an Author Website?

Today on DeepGenre, I’ve posted a little article asking for reader and book-buyer feedback on author websites, in particular SF author websites. Quick excerpt: So my question today is this: what do you find useful on an author’s website? I think we can all agree that excerpts help, and at the very least, having a blog doesn’t hurt. But what about the rest? Do you read additional material like chapter annotations, deleted scenes, and first … Read more