“Geosynchron” Is Here. Officially.

Geosynchron coverFrom my newsletter (because I really don’t have the time or energy these days to write anything original on my blog anymore):

The wait is over. Geosynchron is here! Which means that the trilogy which began as a gleam in my bio/logically-enhanced eye way back in 1997 or 1998 is completely in print, and you can now judge the entire story on its merits. Or you can simply stare at the gorgeous Stephan Martiniere cover for hours on end and try to figure out who the heck that guy is sitting Indian style on the cover, which is what I do. (The answer? I really don’t know. I’m guessing it’s either High Executive Len Borda or it’s Ian Holm fresh off the set of The Fifth Element.)

Anyway… boy, am I gonna need your help on this one. This is the last launch of a Jump 225 book, which means it’s the last best time to spread the word about the trilogy. So please, forward to your friends and family members, post reviews online, write blog posts, tweet, spray paint Geosynchron-related graffiti on the front of government buildings! Just tell them that Neil Gaiman sent you.

Oh yeah, and why don’t you read the book too, and let me know how you liked it?

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More Newfound Reviews

After seeing the rush of new reviews for “Infoquake,” I decided to do a round of vanity Googling and found several more that I had been unaware of.

“Infoquake” Reviewed on Fast Forward

No, really, seriously. I plan to post more substantial blog posts soon. And have a new redesign. I swear. But in the meantime… Fast Forward, the local cable TV show devoted to science fiction based in the Washington, DC area, has given Infoquake a glowing review. The review by Colleen Cahill is not posted on the website, but you can read a text transcript of it. Saith the review, in part: The far future is … Read more

Grasping for the Wind Praises “Infoquake”

I’m putting the finishing touches on my website redesigns, and I’ve been enjoying the scenery in Sedona, Arizona, which is why I haven’t been posting much here lately. But here’s one nice quick bit of news… the Grasping for the Wind Science Fiction and Fantasy Reviews blog has posted a rave review for Infoquake: David Louis Edelman has recreated the excitement of the world of business in his science fiction novel, Infoquake… Edelman has succeeded … Read more

Wikipedia Page and Guardian Review

Two nice pieces of recognition to go along with my Campbell nomination… From the old media side of things, the renowned U.K. newspaper The Guardian reviewed The Solaris Book of New Science Fiction, Volume 2, and gave a nice little shout out to my story “Mathralon.” It’s a capsule review, but I’m told it was very prominently placed in the issue. You can read the review on the Guardian website here, but it’s short enough … Read more

William Gibson’s “Spook Country”

William Gibson has said many times in interviews that he knew very little about computers when he wrote his groundbreaking, genre-spawning novel Neuromancer. And yet somehow, all the way back in 1984 he managed to not only anticipate things like Internet culture and wetware, but to understand them better than many of us do even today.

William Gibson's 'Spook Country' Despite the fact that he’s now a best-selling — nay, legendary — author, I doubt that William Gibson knows much more about international crime and high-tech freelance spies than you or I do. And yet somehow, in his latest novel Spook Country, he manages to not only understand this world, but to extrapolate it and scope out its implications better than anyone else.

Look at how effortlessly he explores a new medium called “locative art.” Locative art is what happens when you mash up GPS units and virtual reality. Think Second Life, if the whole thing was overlaid on top of the real world and accessible through 3D goggles.

The concept of locative art is cool enough. But Gibson’s genius isn’t that he can think up this cool new technology; it’s that he already knows how we’re going to use it. In the first chapter of Spook Country, a locative artist demonstrates the technology by showing a holograph of River Phoenix’s corpse lying face down on the sidewalk — in the exact place where River Phoenix’s corpse actually lay face down on the sidewalk.

Now that’s cool.

(At the risk of self-pimping, let me mention that this locative art technology has a lot of similarities to the multi network I mention in my own novels. Except in my books, the “multi projections” you see in the real world are the result of an imaginary nanotechnological system called the OCHRE network. In Gibson’s book, this is real. Indeed, he supposedly consulted with high-tech wizard Cory Doctorow on the details. You could head out to Radio Shack and build a Spook Country-style work of locative art with a laptop today. I wouldn’t be surprised if someone’s doing it right now.)

The story of Spook Country is really the same story that William Gibson has been telling in all his novels since Neuromancer. It’s remarkable how similar all these books are structured. Take a somewhat jaded young professional, and throw her in the middle of a struggle between mysterious powers way over her head. Sometimes these powers are hyper-intelligent AIs, sometimes they’re multinational corporations, sometimes they’re anonymous government agencies. The conflicts they engage in always involve lots of money being thrown around and the use of cutting-edge technology.

The three jaded POV characters in Spook Country are Hollis Henry, a former cult rock musician turned journalist; Tito, an operative in a boutique Cuban-Chinese crime family; and Milgrim, a junkie who’s been forcibly “recruited” to serve as the translator for a rather vicious CIA type named Brown. Our three protagonists become involved in a clandestine spy game going on between two unnamed freelance espionage forces. What exactly the game is Gibson doesn’t reveal until the book’s final pages, but it involves stolen iPods, geohacking, and a race to locate one very particular crate that’s floating on some ship somewhere in the world. (What’s in the crate? I won’t spoil it, and it doesn’t really matter that much anyway — but I will admit to feeling slightly let down by the revelation.)

In a way, Gibson’s vision of the world isn’t so much different from Philip K. Dick’s. Both envision a world of Little People being tossed around by enormous godlike forces. But while Dick’s characters are paranoid survivors just hanging on to the edge of sanity, Gibson’s have a certain groundedness and indomitable spirit. Hollis Henry and Henry Case and Cayce Pollard and Berry Rydell may not know exactly what game it is they’re playing, but through the course of a Gibson novel they learn how to hustle it. They may get buffeted around by the forces above, but in the end they’re rewarded for it.

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